
2012-2014 - VMBO GsG Leo Vroman Gouda
2014-2016 - VMBO Montessori College Eindhoven
2016-2017 - SintLucas Design, Media & Technology
2017-2020 - SintLucas Game Development
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2012-2014 - VMBO GsG Leo Vroman Gouda
2014-2016 - VMBO Montessori College Eindhoven
2016-2017 - SintLucas Design, Media & Technology
2017-2020 - SintLucas Game Development
​
INFILTRATED
a dynamic dungeon game

A screenshot of the game while it's running.

An example of a randomized enemy boss.

Another example of an randomized enemy boss.

A screenshot of the game while it's running.
ABOUT INFILTRATED
INFILTRATED is an endless dungeon game with dynamic boss fights. You play as a digital hero fighting viruses inside of a computer. With every level you will face a new boss, much different from the ones you fought before.
But how does it work? Each boss has a point pool. With every level these points will randomly be assigned to variables, such as the bullet spawn rate, the health of the boss and damage output of the bullets. The point pool increases each level you complete. Your hero can use a shield ability as well, protecting you from bullets and small viruses.
For this project, I made all the resources myself.
(Please note: The laptop I recorded the gameplay footage on is very old, hence the low fps. I will upload a new video really soon!)